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2025年12月 第2套 自测练习

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Part I 写作 主观题 · 15%

题目

Directions Suppose it is proposed that all university students should be required to learn academic writing. You are now to write a response by stating what you think of the proposal. You will have 30 minutes to write the essay. You should write at least 120 words but no more than 180 words. 文能力、职业发展的影响。 二、听力理解

评卷标准 / 参考范文

题目回顾:
Suppose it is proposed that all university students should be required to
learn academic writing. You are now to write a response by stating what you
think of the proposal.
写作思路:
开篇:表明观点——赞同该提议,但需注意实施的灵活性。
主体:从学术写作对逻辑思维能力的培养、对学术论文写作的直接影响、对
未来职业发展的帮助等方面说明其必要性;同时可提及应考虑不同专业学生
的差异化需求,避免一刀切。
结尾:总结学术写作的重要性,建议将其纳入选修或核心课程体系。
参考范文:
I strongly support the proposal that all university students should be
required to learn academic writing. First, academic writing cultivates critical
thinking and logical reasoning, skills that are essential not only for academic
success but also for professional development. Second, many students
struggle with writing research papers due to insufficient training. A
compulsory course would bridge this gap and improve the quality of
student theses. Third, the ability to express ideas clearly and persuasively is
highly valued in almost any career. However, I would suggest that the
course be tailored to different majors, as students in STEM fields may
require different writing styles compared to those in the humanities. In
conclusion, requiring academic writing for all students is a forward-looking
decision that will benefit their long-term growth, provided that the
implementation is flexible and student-centered.

🎧 听力音频

Part II 听力理解 25题 · 每题1分

Questions 1-2

1.
What does the news report say about the price of eggs?
2.
Why do many people fail to follow the rules when bringing eggs across the border?

Questions 3-4

3.
What does the news report say about the Italian restaurant?
4.
What does the restaurant owner think of its decision?

Questions 5-7

5.
What is the news report mainly about?
6.
Where was the snake found?
7.
What is the police's main concern now?

Questions 8-11

8.
What can be inferred about the man's attitude towards Hannah?
9.
What happened to Hannah according to the conversation?
10.
What does the man say matters most for a couple?
11.
What does the woman suggest they do?

Questions 12-15

12.
Why does the woman refuse to send Jake to Westwood Elementary School?
13.
What is the woman's problem with Hillside School?
14.
Why does the man recommend Ashdown School?
15.
What does the woman suggest doing at the end?

Questions 16-18

16.
What criticism does the speaker make about a traditional leadership style?
17.
What should effective leaders do when facing uncertain situations?
18.
What is the aim of probing the strengths of a problem, according to the speaker?

Questions 19-21

19.
What does the passage say about the woman?
20.
What contributed to her longevity according to the passage?
21.
What did the woman advise people to do?

Questions 22-25

22.
What determines students' success in school according to a study?
23.
What did the study find about students sitting in the front?
24.
What may result from letting students choose where to sit?
25.
What may happen to students sitting in the front row?

Part III · A 选词填空 10题 · 每题1分

A actuallyB consequentlyC contributingD fairE feelsF manageableG mendsH observedI phaseJ plottingK qualityL recentlyM taxingN tendsO yielded
Some music inspires you to move your feet, some inspires you to get out there and change the world. In any case, it's 26 to say that music moves people in special ways. If you're especially into a piece of music, your brain does something called Autonomous Sensory Meridian Response (ASMR); which 27 to you like a sting in your brain. It turns out that ASMR is pretty special. According to a 28 published study in The Journal of Prevention of Alzheimer's Disease, the part of your brain responsible for ASMR doesn't get lost to Alzheimer's. Alzheimer's 29 to put people into layers of confusion, and the study confirms that music can sometimes 30 lift people out of the Alzheimer's haze and bring them back to (at least a likeness of) normality... if only for a short while. ASMR is powerful stuff! This phenomenon has been 31 several times but rarely studied properly. One of the most famous examples of this is the story of 92-year-old Henry Dryer, who comes out of dementia while listening to songs from his youth. Jeff Anderson, associate professor in Radiology at the University of Utah and 32 author on the study, says "In our society, the diagnoses of dementia are 33 resources to the maximum. No one says playing music will be a cure for Alzheimer's disease, but it might make the symptoms more 34, decrease the cost of care and improve a patient's 35 of life."
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Part III · B 长篇匹配 10题 · 每题1分

A The gaming industry is larger than films and music combined, yet few of us are likely to list our achievements in playing computer games as work experience in our résumé. But why not? Businesses are waking up to the skills gamers can bring to the workplace.
B One start-up is convinced that the skills learned by playing games—hard-won through years of training and battle—can be applied to real-life work situations. And Game Academy reckons its belief is backed up by hard data. Do you enjoy unusual puzzle games like Portal, or tower defence games like Defense Grid? The team has found that IT workers play those more than average. But if you prefer Civilization, Total War, or X-Com, where strategy and resource management are key, then you might have more in common with managers.
C Game Academy's idea is simple: analyse gamers' habits from their online gaming profile, and offer courses in valuable skills that reflect their aptitudes—skills they can practise and refine in-game. And there is already a growing acceptance that gaming skills are transferable.
D Even the military is hiring gamers. "The ability to absorb information, react swiftly and coordinate actions whilst remaining calm under pressure are often attributes of people that are good at gaming," according to a Royal Air Force spokesperson. Those skills are part of what the Royal Air Force is looking for "in a variety of roles". "Skills acquired through gaming can be very relevant to certain areas."
E "There are plenty of soft skills that gamers can utilise in a professional setting, such as teamwork, problem solving and strategic planning," says Ryan Gardner, a regional director with Hays recruitment. But does that really mean your top 100 ranking in Overwatch should go down in your résumé? "It's about how you either make it relevant to the job you are applying for, or how it makes you more interesting as a potential employee," Mr. Gardner says.
F Two years ago, a Glasgow University study made headlines for suggesting gaming could make students more successful. But "the research hasn't really changed minds, at least not yet," says one of the authors of the study, Dr. Matthew Barr. He's now writing a book on the topic. "For now, I think the negative reputation around games means that telling someone you're a determined gamer is more likely to harm your chances of getting a job. But if someone can explain how they've led a team in an online game, for example, they may be able to persuade an employer that this is useful," says Dr Barr.
G Playing games casually is unlikely to help your career prospects. But part of Game Academy's suggestion is to transform casual gamers into "conscious" ones, applying critical thinking to developing their skills. "We see gameplay as a resource of talent," says co-founder David Barrie. "Why can't we put in our résumé our gaming victories and achievements?" he asks. "If they say they want leadership—why can't I point to my years of leading World of Warcraft raids?"
H There are already plenty of gamers out there who know that their hobby has made them who they are. Earlier this year, Matthew Ricci told gaming site Kotaku: "If you're playing EVE Online you basically already have an MBA." Often made fun of in gaming circles as a "spreadsheet simulator", the economy of the fictional EVE universe is driven by real market principles. If you want to build a new spaceship, the raw material has to be mined by another player. Manufacturing costs come into effect, and commodities fluctuate in price based on demand and the distance to haul the commodity.
I Mr. Ricci, who had always dreamed of being the boss of his own company, ran an in-game corporation comprising hundreds of players. Eventually, he realised he could transfer his skills to real-life business—instead of doing it for free. He restructured Zentech, once a taxation vehicle for his father's business, and it is now in its fourth year helping international brands enter the Canadian market. EVE teaches skills like creativity, leadership, organisation, and conflict resolution, he maintains. He credits his success to his family, his strong desire to run his own business—and "a damn good company in Iceland that made a damn good game".
J Digital entrepreneur and business consultant Mia Bennett says: "In more traditional settings, gaming is still imagined to be the pursuit of teenage boys—a waste of time." But there are some links to skills like "decision-making, the ability to anticipate and future planning," she says. "It also helps with meta-skills— learning how to learn, experimentation, and creative thinking."
K Twelve years into his career, Mark Long, a radiotherapy physicist with the NHS in Surrey, doesn't get as much gaming time as he used to. "I would love to say that my gaming skills allow me to destroy cancer using linear accelerators like photon blasters, but that's not quite the reality." Instead, he credits old-school games like Palace of Magic with exposing him to computers. Every new gaming upgrade improved his knowledge of how they worked. Gaming also encouraged a competitive spirit—and that, he believes, translates. "When creating treatment plans, the aim is to optimise the radiation dose to the tumour and restrict it as much as possible to healthy surrounding tissues and organs," he says. It's about "repeating the process, but each time doing something slightly different to improve the result". Not unlike achieving a high score or a perfect run. "Most videogames are essentially puzzles to solve," he says. "And problem-solving is a big part of my job."
L Over at Game Academy, Mr. Barrie is aware they still have a mountain to climb. "The employer community will need the science," he says, but confesses he only became a true believer when he started asking players about their biggest in- game achievements. "The scale and scope of their answers were amazing," he says. "But ask them the same about their work, and they don't know." "The engagement and powerful skills that people get playing a game—why can't work be like that?" he asks. owes his success partly to a game company. gamer's chances of landing a job. employees' work. of solving problems. thinking. possess more qualities of a manager. boys. applicant's appeal. 整涵盖论点与案例。
36. Certain gaming skills meet the requirements of the armed forces in Britain.
37. One veteran player has applied his gaming skills to his real-world business and
38. According to a researcher, bad reputation about games will probably limit a
39. Businesses are beginning to realise gaming skills are applicable to their
40. A physicist admits gaming has contributed to his computer knowledge and skills
41. Game Academy proposes to help gamers develop their skills using critical
42. One who enjoys playing games that require management skills to win might
43. In more conventional views, gaming is a time-wasting activity pursued by young
44. It is suggested that gaming skills be included in a résumé if they enhance a job
45. Many gamers know their passion for playing games has shaped their identity.

Part III · C 仔细阅读 10题 · 每题2分

Passage One (46-50)

46.
What do we learn about advertising campaigns from the snack food companies?
47.
What does the passage say about health education?
48.
What is a major flaw in previous interventions to help reduce junk food consumption?
49.
In what way is the new intervention innovative?
50.
What conclusion can be drawn from the new research?

Passage Two (51-55)

51.
What do scientists think of REM?
52.
What can we infer about nightmares from the passage?
53.
What is the aim of psychologist David Foulkes' study?
54.
What are Foulkes' findings about kids' dreams?
55.
What can we assume about babies who appear upset upon waking?

Part IV 翻译 主观题 · 15%

原文

【原文】 近年来,“城市漫步(city walk)”在中国的年轻人中悄然兴起,已成为一种旅游新潮流。 与传统旅游不同,城市漫步不追求在短时间内游览尽可能多的景点,而是随意行走或 按照主题路线漫步在城市的大街小巷。漫步者品尝地道小吃,欣赏特色建筑,了解当 地生活方式。他们运用相机或手机记录城市的风景和人物。这种旅游方式能让城市漫 步者更深入了解城市的历史与文化。 本资源根据2025年12月四级真题(第二套)内容整理,仅用于学习交流,排版原创。题目版权归原考试机构所有,此处作为学 习资料无商用意图。

参考译文

Part IV Translation
题目原文:
近年来,“城市漫步(city walk)”在中国的年轻人中悄然兴起,已成为一种旅游新
潮流。与传统旅游不同,城市漫步不追求在短时间内游览尽可能多的景点,而是
随意行走或按照主题路线漫步在城市的大街小巷。漫步者品尝地道小吃,欣赏特
色建筑,了解当地生活方式。他们运用相机或手机记录城市的风景和人物。这种
旅游方式能让城市漫步者更深入了解城市的历史与文化。
参考译文:
In recent years, "city walk" has quietly emerged among young people in China
and become a new trend in tourism. Unlike traditional tourism, city walk does not
pursue visiting as many attractions as possible in a short time, but rather involves
walking randomly or following thematic routes through the streets and lanes of
the city. Walkers taste local snacks, admire distinctive architecture, and learn
about the local way of life. They use cameras or smartphones to capture the city's
scenery and people. This form of tourism allows city walkers to gain a deeper
understanding of the city's history and culture.
翻译要点: 悄然兴起 “has quietly emerged”;旅游新潮流 “a new trend in
tourism”;不追求 “does not pursue”;景点 “attractions”;随意行走 “walking
randomly”;主题路线 “thematic routes”;地道小吃 “local snacks”;特色建筑
“distinctive architecture”;生活方式 “way of life”;记录 “capture”;更深入了解
“gain a deeper understanding”。
全真试题整理 · 答案解析 · 仅供学习参考